Here are all games I contributed in different roles as a game developer, from programming and scripting to art & asset creation. This includes my own projects, other works, university projects & game jams in which my role was mainly artistic.
Unity project developed between 2022 and 2023 for the FDT "Kaijus as
Environments: Design & Production of a Colossal Monster functioning as a Boss Level".
The main objective of this study is to analyse what makes an excellent colossal
boss fight and how to make one, focusing mainly on the creation and design of monsters
that are also levels that must be navigated onto themselves. The main focus of this
project is the artistic perspective. Still, I also mention topics from a
design & technical point of view, which entails investigating existing examples of
bosses from different genres, all compiled in a single document.
With the acquired knowledge, I created a working prototype of a
video game boss level, showcased in this thesis's presentation. In this prototype, the
player must defeat a formidable foe of gigantic magnitudes in the middle of some ruins
by traversing and climbing its body towards the top, where the true enemy behind the
chaos awaits.
Real-time tactics game for the 'Project 3' subject in the Bachelor's degree in Video
Game Design and Development at the CITM-UPC centre, Barcelona. The game was developed by
Chamfer Studios and focuses on stealth, discovery and strategy.
It is based on the classic game Commandos, developed by Pyro Studios, a
stealth-oriented real-time tactics video game from 1998, and with Dune theme, one of the
world's best-selling science fiction novels, by Frank Herbert, set in a distant future
feudal interstellar society.
Follow the story of our protagonist, Zhib, and his companions, Nerala and
Omozra, to discover the threats among the people of Arrakis. They are ready to fight
against all odds. Will you be able to overcome the challenge?
This game was developed using our own engine: Ko-Fi Engine. Its development
started 3 months earlier and has been improving parallel to the game's development.
Turn-Based RPG game created for the "Project II" subject in the Bachelor's degree in
Video Game Design and Development at the CITM-UPC center, Barcelona, under the
supervision of Ramon Santamaría.
Set in the 21st century. Shattered Dreams is about a 23-year-old guy. He lost
control of his life and is now mired in depression. One night, in a dream, he met his
late grandfather. He then told him that he would have to visit three of his most
traumatic experiences: His time at school, a party in his adolescence and his
nightmarish days of terrible jobs. All of this to either regain his happiness or... just
let go of everything.
Apart from general coding & scripting support, my main role in this project was
the main artist & musician, creating & researching most character sprites, tilesets,
images, UI, music, SFX and promotional material for the game.
Survival Horror Game by RuinaCorp, created for the GranCITM 6th Edition, with the theme
"Echo".
The game aims to escape a facility haunted by cryptids by using your
echolocation abilities to see into the darkness. It is inspired by aesthetics from the
SCP Universe and games like Limbus Company & Library of Ruina.
While most of the assets in this game are taken from outside sources, my role as
the main artist and technical artist involved in creating the models and programming the
animations and shaders of the main beast ("The Humming Eyes"), creating the scenarios,
documents, UI, trailer, promotional material, etc.
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Platformer game created for the 4th edition of the Gran CITM Game Jam pels ODS, with the
theme "Promotion of girls' STEAM vocations".
You are Octavia Koch, the newest scout in the space mission "Artemis 21", to
find and explore new planets. You have arrived on a new planet with your recon team, and
your mission is to collect information on everything you can find with their help. "We
count on you, scout!"
My main role in this project was being an artist. It was my first time creating
pixel art assets for a game, creating the character's main animation, tilesets, UI &
character portraits.
Games in which I participated as a mentor
Interactive text adventure that addresses issues of precariousness and famine caused by
labor exploitation and class differences. It metaphorically presents a society made up
of squirrels while inviting us to live a day from the perspective of one of its members.
In an environment of protests, you must make decisions to try to improve their working
conditions.
Developed by Blai Morales, Luis D
Sánchez & Carolina Arvelo
In a quiet lakeside village, peace is shattered when a polluting factory begins
operating, threatening life and the natural balance of the environment. In this
narrative-driven video game, join Glau, a humble fisherman, on his epic transformation
into a hero as he fights to save his home and protect the lake nymph. Dive into a moving
and challenging story that highlights the devastating effects of pollution and the vital
importance of caring for our ecosystem. Will you be able to restore harmony and return
peace to the lake?
Developed by John
Denrick, Enrique
Manuel Cayo, Jose
Valenzuela, Matías
Elian & Carlos Roldán
First-person exploration video game aimed at people with diagnoses on the psychosis
spectrum, with the aim of improving the person's insight through incidental and indirect
learning, improving therapeutic adherence; as well as the general population for
prevention and promotion of mental health.
Developed by Camilo Lucien, Erick
Jordan, Samuel García & Melek
Cobo
First-person narrative exploration video game aimed at adolescents and young adults with
the aim of generating empathy, reducing social stigma and improving insight by raising
awareness about possible relapse factors in a psychotic episode by making everyday
situations visible.
Developed by Marta
Fabón, Meritxell
Torres, Mairen
Pérez & Raúl
Third-person action RPG video game. Aimed at a population diagnosed with the psychosis
spectrum with the objectives of reducing social stigma and improving insight by learning
about the symptoms, treatments, protective factors and relapse factors, improving
therapeutic adherence and social cognition. It is also focused on mental health
prevention and promotion.
Developed by Javier Ribas,
Sergio Jiménez, Fernando Alonso, Pau Carrera & David Sabater
Psychological Horror Adventure with the objective to sensitize players about the fears
of entrepreneurship. With a unique perspective and an unsettling atmosphere, the game
wants to send a message that most fears we experience when entrepenouring are unfounded
and they never materialize.
Developed by Aida
Lázaro, Jordi, Ernest
Lloberas & Keymer
Intriguing Graphic Adventure that immerses players in the life of Margaret
Hamilton. Through resolving puzzles and exploring, players will discover the fascinating
story of this illustrious computing scientist and the challenges she tackled as a woman
in STEAM careers.
Developed by Dani
Capelleras, Oriol, Lucio Clemente &
Pau
First Person Graphic Adventure where players take the role of fearless space explorers
that embark on a mission to repair the spaceship that will send them into an unknown
planet. As they advance, they will confront challenging minigames and explore several
scenarios, immersing in an intriguing narrative. Without players noticing, the game will
evaluate some of the abilities in basic transversal competencies.
Developed by Sergi Rubio, Anna
Cortés, Germán
Ruiz & Vidal
Mateo