Highlights

Kaijus as Environments

Design & Production of a Colossal Monster functioning as a Boss Level

Thesis project awarded with Honors by the jury: Lasse Loepfe, Miquel Suau and Josep Serrano at CITM-UPC.

The main objective of this study is to analyse what makes an excellent colossal boss fight and how to make one, focusing mainly on the creation and design of monsters that are also levels that must be navigated onto themselves. The main focus of this project is the artistic perspective. Still, I also mention topics from a design & technical point of view, which entails investigating existing examples of bosses from different genres, all compiled in a single document.

With the acquired knowledge, I created a working prototype of a video game boss level, showcased in this thesis's presentation. In this prototype, the player must defeat a formidable foe of gigantic magnitudes in the middle of some ruins by traversing and climbing its body towards the top, where the true enemy behind the chaos awaits.

Ommetaphobia

Survival Horror

Game Jam Entry (16th June 2023 - 21st June 2023)

Survival Horror Game by RuinaCorp, created for the GranCITM 6th Edition, with the theme "Echo".

The game aims to escape a facility haunted by cryptids by using your echolocation abilities to see into the darkness. It is inspired by aesthetics from the SCP Universe and games like Limbus Company & Library of Ruina.

While most of the assets in this game are taken from outside sources, my role as the main artist and technical artist involved in creating the models and programming the animations and shaders of the main beast ("The Humming Eyes"), creating the scenarios, documents, UI, trailer, promotional material, etc.

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Hard Skills


3D Art


2D Art & Video Editing

Maya

3Ds Max

ZBrush

Substance 3D Painter

Blender

SketchFab

Adobe Photoshop

Adobe Illustrator

Adobe Premiere


Programming & Development


Music Production

C++

C#

Visual Studio IDE

Flutter

Firebase

Unity

Unreal Engine 5

FL Studio

Finale

Audacity

Adobe Audition


Project Organization

Discord

Github

Trello

HacknPlan

Soft Skills

Creativity

Ease to develop and produce imaginative ideas requiring different skill sets

Problem Solving

Mediating skills, capable of adapting to uncertain situations and reaching the best outcome

Leadership

Management, mentorship, teaching & supervision of multiple small teams simultaneously

Teamwork

Experienced in working with small teams using Agile methodologies like Scrum & Kanban

Art Gallery

Here are all my standalone 3D artworks, mostly posted in ArtStation, subdivided by categories. If you want to see more information, click on "Details" to get linked to the related post in which I published the work showcased.

Games Published

Here are all games I contributed in different roles as a game developer, from programming and scripting to art & asset creation. This includes my own projects, other works, university projects & game jams in which I had an artistic role.

Level Design

Here are all my level design projects, highlighting the creative and technical skills involved in crafting immersive and engaging game environments with studied pacing, gameplay mechanics and player experience. This includes level design projects & analysis.