Level Design

Here are all level design projects, highlighting the creative and technical skills involved in crafting immersive and engaging game environments with studied pacing, gameplay mechanics and player experience.

Projects

Space Casino

Combat Arena

June 2023

First Person Shooter created in Unreal Engine, inspired by Tactical Shooters like CS:GO. This project aimed to develop a Level Design Document and create a playable executable. My role in this project consisted mostly in adapting the created blockout into the theme and adding art and sections using external assets.

Inside the CSC (Central Space Casino), a band of space pirates planned to control the main channels of interstellar commercialisation by hacking into three mainframe terminals. The Ministry of Security, having heard of this attack from their spies, has sent their personnel to stop this breach, which is preparing for the assault in the command room. It’s up to the players to decide the destiny of this coup d’etat.

The Haunted Chapel

OPD Mod

May 2023

Divinity Engine

One Page Dungeon recreation using The Divinity Engine 2. This project aimed to create a Level Design Document and a playable mod for the GM Mode in Divinity: Original Sin 2. My role in this project mostly consisted of creating the level's top section.

The old chapel outside of town holds a terrible secret. Many years ago, a new priest arrived after the former rector died. Some say the new rector went insane, locking his fellow priests inside the chapel and setting fire to it, burning the poor souls alive.

Badly burned himself, the rector confessed to the ghastly murders but died without saying why he did it. The head priest was hastily buried in the burned-out chapel, and the cursed site was abandoned. It is now a crumbling ruin said to be haunted by ghosts of the murdered priests.

Strange events have befallen the town lately, and several locals have gone missing. The townsfolk suspect the haunted chapel is the source of their recent distress. The heroes must go there and end the curse that plagues the town.

Analysis

Terminal

Combat Map

May 2023

Combat Map analysis from Call of Duty: Modern Warfare 2. The methodology used to analyze this map was learned during the subject of Level Design in the Bachelor's Degree in Video Game Design & Development at CITM Barcelona.

The Dirty Tricks of Major Burrows

Platformer Level

April 2023

Level Design analysis from Super Mario Galaxy using Patrick Holleman's CSST Methodology ("The Nintendo Method"). The methodology used to analyze this map was learned during the subject of Level Design in the Bachelor's Degree in Video Game Design & Development at CITM Barcelona.